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 Fallout (Sign ups, rules, and questions thread)

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Poppy Bill

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PostSubject: Fallout (Sign ups, rules, and questions thread)   Sun Feb 13, 2011 8:14 pm

Prologue

War. War never changes.

When atomic fire consumed the Earth, those who survived did so in great underground Vaults. When they opened, their inhabitants set out across the ruins of the old world and forged new societies, establishing villages, forming tribes. As decades passed, what had been the American Southwest united beneath the flag of the New California Republic, dedicated to old world values of democracy, and the rule of law. As the Republic grew, so did it's views. Scouts were spread east, seeking territory and wealth in the dry desert expanse of the Mojave desert. They returned with tales of a city that had remained untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River. The NCR mobilized its army and sent it east, to occupy Hoover Dam, and restore it to working condition. But across the Colorado, another society had arisen, under a different flag. A vast army of slaves, forged from the conquest of eighty-six tribes; Caesar's Legion.

Four years have passed since the Republic held the dam (just barely) against the Legion's onslaught. The Legion did not retreat. Across the river, it gathers strength. Campfires burn, training drums beat. Through it all, the New Vegas strip has stayed open for business, under the control of it's mysterious overseer, Mr. House, and his army of rehabilitated tribals and police robots...


Gameplay

Fallout will play just like any other RP on the forums. When the new round is up, you will post three actions that you will perform that turn. Like the other RPs, it would be helpful if you were as discriptive as possible.

There may be moments in Fallout where you will be prompted to use a certain skill to get past an obstacle. For example:

"Kate scans the room and sees a safe tucked away in the corner. As she gets closer, she sees that the safe appears to be connected to a nearby computer terminal. However, the safe also has a manual lock. The terminal looks like an extremely outdated model, and the lock looks incredibly cheap."

This discription tells Kate that she can either hack the computer with her Science skill or pick the lock with her Lockpick skill. It should also tell her that her skills in either Science or Lockpick don't need to be very high to succeed.

S.P.E.C.I.A.L.

You have 7 attributes at your disposal in Fallout. They are:

Strength: Determines your physical strength, and how much damage you cause with melee weapons. May have other effects.
Perception: Determines hand-eye coordination, and alertness.
Endurance: Determines how much punishment you can take before taking a dirt nap.
Charisma: Determines how persuasive you are, and how likeable you are. Charismatic people have silver tongues.
Intelligence: Determines how smart you are, and how good you are at working out problems.
Agility: Determines how quick you are. Agile people are often gifted with light footsteps.
Luck: Governs no skills, but has a small effect on everything you do. Luck can save your life or help land a fatal blow.

When you create your character, all of your attributes will start at 5. You will have 5 points to spend on your attributes, HOWEVER, you can take points out of your other attributes to transfer. For example, I could put my 5 points into strength, then take 3 points out of luck to put into endurance.

Skills

To survive in the Mojave Desert, you gotta have the right skills! You'll be given a certain amount of points to spend on your character's skills when you post him/her. Here is a list of all the skills, and a quick discription of what they do.

Barter: Your ability to negotiate prices when buying or selling equipment or items.
Energy Weapons: Your skill when using energy based weapons or flamethrowers.
Explosives: Your skill in setting or retrieving mines, or using explosive weapons like grenades.
Guns: Your skill when using projectile weapons, like pistols or rifles.
Lockpick: Your skill in picking locks with bobby pins.
Medicine: Your skill with medical items, like medpacks, stimpaks, or Rad-Away.
Melee Weapons: Your skill when wielding melee weapons.
Repair: Your skill in repairing and maintaining equipment.
Science: Your ability to hack computer systems.
Sneak: Your ability to remain unseen and unheard.
Speech: Your ability to convince or persuade others.
Unarmed: Your ability to fight without a weapon.

There are certain items in the Mojave that may temporarily (or in rare cases, permanently) increase skills. Keep a lookout for these items!

Factions

Throughout the Mojave, there are a number of factions, all vying for power. If you become affiliated with a faction, be warned. You might make a few enemies as well.

Races

There are a few races you can play as:

Human: That's what you and me are, my friend! Humans can use all manner of weapons, and are especially effective with Guns and Explosive weapons. Humans are pretty smooth talkers and make excellent speakers and traders. (Humans recieve a +10 bonus to Speech and Barter, and a +5 bonus to Guns and Explosives)

Super Mutant: They were human, once. But genetic mutation has turned them into hulking creatures. They look frightening, but some are actually fairly intelligent and friendly. Super Mutants excel with Melee Weapons and Unarmed combat, and they love Explosive weapons. (Super Mutants recieve a +10 bonus to Melee weapons and Explosives, and a +5 bonus to Unarmed)

Ghoul: These guys were human once as well. Genetic mutation has had its toll on them, making their flesh droop and their eyes large. They almost look like walking corpses. Despite their appearence, Ghouls are intelligent and have a basic understanding of medical and computer technology. They also have fairly light feet. Due to their mutation, Ghouls are immune to radiation poisoning. (Ghouls recieve a +10 bonus to Sneak, and a +5 bonus to Medicine and Science)

Traits

When you create your character, you will have the opportunity to select two traits. Traits are special bonuses that will always be active on your character, and will enhance one aspect of your character at the cost of another. Traits are not affected or altered by skills or attributes.

Fast Shot: You can fire your weapons slightly faster, but you will become slightly less accurate.

Built to Destroy: You will deal greater damage, but your weapons will deteriorate faster.

Good Natured: You'll receive a +5 bonus to your Speech, Medicine, Repair, Science, and Barter skills, but will recieve a -5 penalty to your Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed skills.

Small Frame: You'll recieve a +1 bonus to your agility, but will take damage faster.

Trigger Discipline: You will become slightly more accurate, but will fire your weapons slightly slower.

Wild Wasteland: I think the heat is getting to your head...

Keep in mind, however, that traits are completely optional. You may pick up to two, or you can play the game without traits.

Levelling Up

I would like to try and implement an Experience System into Fallout. When you gain enough experience, you will level up, and will be allowed to increase your skills by a certain amount of points. However, if this ends up not working, I'll scrap the EXP system.

Creating Your Character

When you create your character, this is what the format will look like. This is just an example:

Forum Name: Your forum name
Character Name: Your character's name
Race: What race your character is (either human, Ghoul, or Super Mutant).
Discription: A discription of your character's appearance.
Bio: This will discribe your character. Please make it as discriptive as possible.

S.P.E.C.I.A.L.: Your attributes. Each attribute has a base of 5, and you will be given five points to spend. Keep in mind you can take points out of your attributes to place into others.

Skills: Your skills will be listed here. Each skill has a base of 15, and you will be given 20 points to spend on skills. Unlike attributes, you cannot take points out of skills to place in other skills. Depending on what traits and what race you are, some skills may be modified.

Traits: List the traits you have picked (if you picked any).

I guess this means Fallout is open for sign-ups now! But the story and gameplay are still being constructed. You may still sign up, though.

Raffles

I might sometimes hold a special raffle for items in the RP! Sometimes, the items might be mundane (Like, a few stimpaks) or it could be very rare (A Fatman Launcher)!

Currency

After the Great War devastated the Earth, people adopted a new form of currency: Bottle Caps. Bottle Caps can be found all over the Mojave Desert, and you'll also get one bottle cap from drinking Nuka-Cola and Sunset Sarsaparilla. Use Bottle Caps to buy and barter with merchants and traders.

More to come soon. I will also take suggestions if you have ideas for possible traits or perks, or other things like that.


Last edited by Poppy Bill on Tue Feb 15, 2011 8:28 pm; edited 3 times in total
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Poppy Bill

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Mon Feb 14, 2011 9:25 pm

Fallout is open for sign-ups now! But the story and gameplay are still being constructed. You may still sign up, though.

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Poppy Bill

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Tue Feb 15, 2011 4:42 pm

Oh yeah, and if you have any questions, you may post 'em here. I will answer them if I can.
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ookaminami

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Tue Feb 15, 2011 5:41 pm

Forum Name: ookaminami
Character Name: Nataliya Ivanov
Race:Human
Description: 5'7", Brown eyes, short dark brown hair, and light skin.
Bio: Natalia Ivanov is 20 years old and lives in what was originally the south western part of a country that was called the untied states. She has two brothers, Adrian and Makari Ivanov. She and her brothers had been told that many generations before the atomic fire consumed the Earth their family had moved from Russia to the united stares.

S.P.E.C.I.A.L.:
Strength: 5
Perception:6
Endurance: 5
Charisma: 6
Intelligence: 7
Agility: 5
Luck: 6

Skills:
Barter: 32
Energy Weapons: 11
Explosives: 16
Guns: 16
Lockpick:17
Medicine:23
Melee Weapons: 11
Repair: 22
Science: 22
Sneak:17
Speech: 33
Unarmed: 11

Traits: Good Natured & Built to Destroy


Last edited by ookaminami on Tue Feb 15, 2011 6:30 pm; edited 2 times in total (Reason for editing : fixing a few problems and remembering to add the good natured bonuses and penalties)
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Poppy Bill

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Tue Feb 15, 2011 6:03 pm

Almost Kate. Your Attributes and stats will look more like this:

Strength: 5
Perception: 6
Endurance: 5
Charisma: 6
Intelligence: 7
Agility: 5
Luck: 6

And for skills...

Barter: 27
Energy Weapons: 16
Explosives: 21
Guns: 21
Lockpick: 17
Medicine: 18
Melee Weapons: 16
Repair: 17
Science: 17
Sneak: 17
Speech: 28
Unarmed: 16

Your S.P.E.C.I.A.L. attributes all have a base of 5, and you're given 5 points to spend. A base means that all your attributes start with 5, so you're attributes will look more like that above.

Your skills all have a base of 15 (I changed it from 5), and you're given 20 points to spend. Now, because you chose human as your race, you'll notice that your barter, speech, guns, and explosives skills are higher than the others. That is because humans gain bonuses to those skills.

It's a little confusing, I know. I hoped this cleared it up. Otherwise, you did great! :D

P.S.: Did you factor in the bonuses and penalties granted by the Good Natured trait?
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ookaminami

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Tue Feb 15, 2011 6:31 pm

thanks bill, i fixed the errors and remembered to add the good natured bonuses and penalties.
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Tue Feb 15, 2011 9:42 pm

Forum Name: Aegis (Not the silly characters that I have now =p)
Character Name: Captain Ginyu William Dilston
Race: Human
Description: 6'4" Blue eyes, short hair
Bio: Noez not teh bios! Will Dilston is 133727.59 years old. He currently lives in exile his old home town. Unfortunately, he can't really call it home right now 'cause it kinda blew up... Will once had a family, but they've all moved to Canada (With Steel Fire) passed away from radiation poisoning. Will originally was planning to become a lawyer, but after the war, those hopes were dashed. The only things keeping him alive are the talents of an almost lawyer.

S.P.E.C.I.A.L.:
Strength: 0
Perception:5
Endurance: 5
Charisma: 15
Intelligence: 15
Agility: 0
Luck: 0

Skills:
Barter: 30
Energy Weapons: 10
Explosives: 10
Guns: 10
Lockpick: 15
Medicine: 20
Melee Weapons: 10
Repair: 15
Science: 20
Sneak: 15
Speech: 50
Unarmed: 10

Traits:
Good Natured
Wild Wasteland
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Poppy Bill

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Wed Feb 16, 2011 10:36 pm

Anyone else interested in signing up? I suppose we could do this RP with just two people, but it wouldn't be very entertaining.

I'll wait until we have at least three or four people to start.
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Arata
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Thu Feb 17, 2011 9:40 pm

Forum Name: Arata
Character Name: Seamus O'Ryan
Race:Human
Description: 5'11", Cinnamon brown eyes, fairly short brown hair, and lightly tanned skin.
Bio: Seamus's family moved over from Ireland before the Fallout, and now lives in the southwestern U.S., or what's left of it. He has a younger sister, age 16, that he takes care of. He is a fighting specialist, who always looks out for others.

S.P.E.C.I.A.L.:
Strength: 7
Perception:6
Endurance: 7
Charisma: 5
Intelligence: 4
Agility: 5
Luck: 5

Skills:
Barter: 24
Energy Weapons: 30
Explosives: 20
Guns: 28
Lockpick:10
Medicine:14
Melee Weapons: 27
Repair: 11
Science: 11
Sneak:15
Speech: 23
Unarmed: 17



Traits: Built To Destroy
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Poppy Bill

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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Tue Feb 22, 2011 6:05 pm

All right, I think we have all the interested people, so I will post the first round. This thread can be used for discussion or for planning strategies.

Oh, I forgot to mention the posting format. The posting format is similar to Echoes, Demonic Horde, Ryi's Legion etc. Here's an example:

Character Name: Bill
Caps: 200
Actions:

-Using parts from my spare weapon, I repair my pistol to working condition.
-After fixing my gun, I scan for any enemies.
-If I spot any hostiles, I will open fire. If they return fire, I will find cover. If I take damage, I will heal myself with a stimpak.

Primary Weapon: 9mm Pistol
Armor: Wastelander Armor(Light)
Aid: 3 Stimpaks, Vault 13 Canteen, Nuka-Cola
Storage: Laser Pistol, Fatman Launcher

So, your primary weapon is the weapon you are using (obviously). Your armor is the current armor equipped. Your Aid is any items you find that can heal you or boost stats. Storage is any other items that you may find, but are not currently using. Caps refers to how many Bottle Caps you've collected.

A note about the Vault 13 Canteen, it is an automatic use item. You'll use it once every few turns.
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Sun Feb 27, 2011 9:57 pm

Round two is up
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Thu Mar 03, 2011 4:36 pm

Perks

I forgot to mention "perks". Every two levels that you level up (Lvl 2, Lvl 4, Lvl 6 etc.), you will be allowed to select a perk. Perks are like traits, except perks have only benefits. Some examples of perks are:

Intense Training: Gives you an extra point to place into your S.P.E.C.I.A.L. attributes.

Cannibal: Allows you to feast off of dead human bodies, restoring some health while lowering Karma.

Bloody Mess: You deal more damage (Oh, and I'll write more graphic deaths for your enemies :D).

Here and Now: Instantly levels you up again. You'll get all the benefits that come with leveling up.

Those are just a few perks, and there are plenty more.

Karma

I also forgot to mention Karma! Karma is earned through your actions. For example, if you make a decision that is "morally wrong", you may lose Karma. On the flip side, if you make a decision that is "morally right", you may earn Karma.

Karma isn't very important, though. It just shows whether you're more good than bad, or vice versa. People may react differently, depending on your reputation...
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Fri Mar 04, 2011 2:40 pm

I was reading over the last RP round, and I found I made a typo! Natalyia, your Repair skill only needs to be 20 to repair the radio, not 25. Not sure how I mixed that up, but, oh well.

Hey, if you haven't posted yet, please do. I understand Aegis has been on a fairly tight schedule lately, but Arata...

SHAME ON YOU. >:(

Nah, just kidding. :P
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Fri Mar 04, 2011 4:52 pm

ah, then i shall be a good person and fix the radio.
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Fri Mar 04, 2011 11:16 pm

Aye, it's true. I have not been getting back home 'til 10pm at night for the past week. =p (PS: Sorry to all participating in The Colonies)

Posting my response to round 2 now though.
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Sat Mar 05, 2011 9:58 am

Alright, alright, I posted xD It's all good
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Sat Mar 05, 2011 1:00 pm

More typos! :D

Jessie is a girl. Although I guess it doesn't really matter.

Anyhoo, I'll get to posting the next round soon.
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Sun Mar 06, 2011 4:24 am

cool. ^_^ i think everyone has posted.
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Sun Mar 06, 2011 7:11 pm

Round 3 is up
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PostSubject: Re: Fallout (Sign ups, rules, and questions thread)   Sat Apr 23, 2011 12:44 am

*looking for signs of life*
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